I totally agree. I think it was the booming sound effect of the launch that really made the jumps in the first Mass Effect game seem special every time you do it. Now in ME2 it's like *jump* "Yeah, you're there. Big whoop". Hopefully in ME3 the mass relay jump animations will be like the first game.
Haha, well, while I still understand exactly what you're referring to, lol, I was in high school when ME came out and I wanted to sneak up late and play well into the morning, and no matter how quiet I moved the sound, the whoosing of the mass relay was SO loud, I was sure it was going to shake the house. XD I think they just tried to keep the volume more balance. lol
totally agree. I think most of the visual asthetic was toned down for some reason. I think space in general was toned down on in mass effect 2. It saddens me that planets seem to have a lot fewer anomalies now than they used to, and those anomalies were just dumb usually.